Design Technology – Year 9

Module 1


Year 9 food is divided into 3 areas. The first 3 weeks are spent looking at bread and pastry and students will make products made from bread and pastry. Students are then assessed according to how they have performed and put split into 3 sub-groups depending on their ability. Students can progress onto the next group. The middle part of their food module focuses on practical ability and deeper understanding of the functions of the ingredients used. For the last 4 weeks of the module they complete a project on a given theme. The nature of this work is similar to taking a GCSE in Food and Nutrition.

Module 2


The aims of the Year 9 Textiles rotation are:

  • To explore different themes to inspire the design of their Ski Hat
  • To construct a Ski Hat using fleece that is unique and innovative
  • To developed sewing and patterns making skills
  • To develop designing, sampling and analytical skills in preparation for GCSE

Module 3

Resistant Materials

The aim of this module is to enable students to be able to work more independently and be responsible for their own designs in preparation for GCSE. Students will design and make a picture frame. Students will research design styles, existing products and their chosen market. They will design a frame based on their research and produce an Orthographic drawing to work from. Students will select materials and construction methods to suit their time scale.

Module 4


  • To build on soldering technique learned in Y8. To design and make an electronic Amplifier. To continue their making by producing a GENIE circuit using 3 LED’s
  • To understand flowcharts & to produce their own flowchart to enable their GENIE circuits to flash the lights in sequence with a chosen song
  • to help pupils make a smooth transition from KS3 to KS4 should they choose to take a DT subject, in particular, Electronics to help them understand the importance of flowcharts
  • To understand how choices they make now will affect future

Module 5


In Year 9 students develop their skills using design software in more depth by designing, developing and making a sustainable board game. Students explore a number of sustainability issues such as recycling and renewable energy which they then use to influence the design of their game. The theoretical knowledge gained from this project feeds into a number of technology GCSE options.